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3D model render order looks odd/broken model from Camera

Discussion in 'General Graphics' started by DarkCooker, May 13, 2016.

  1. DarkCooker

    DarkCooker

    Joined:
    Jan 7, 2015
    Posts:
    119
    From the screenshot, the scene looks good but after through the camera, the game view looks odd for such
    simple 3d model.
    The model looks broken but it is actually "flipped" inside out and the render order looks odd.

    I have changed the player setting "rendering path" from Forward to Legacy Vertex Lix
    I guess it is related to this issue but I change it back to forward, nothing happens.
    Please kindly help, thanks!
    broken.png
     
  2. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Looks like the model itself has some normal problem.
    Try to normalize normal on 3D software and import back should help.
     
  3. DarkCooker

    DarkCooker

    Joined:
    Jan 7, 2015
    Posts:
    119
    Thanks for your advice. However, I have no such issue in another computer (mac and windows)
    with the same version of Unity3d Pro 5.2.1
    I guess there is something wrong in my project/quality setting
     
  4. AkiraWong89

    AkiraWong89

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    Oct 30, 2015
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    662
    Would you mind to send me the present model (obj / fbx) to check?
     
  5. DarkCooker

    DarkCooker

    Joined:
    Jan 7, 2015
    Posts:
    119
    Thanks I m in vocation now
    Will send you afterward
     
  6. bgolus

    bgolus

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    12,209
    Is the model scaled?
     
  7. DarkCooker

    DarkCooker

    Joined:
    Jan 7, 2015
    Posts:
    119
    Yes but the problem is there is no issue in other machine; we have not sync unity setting
    So I guess it's the possible issue
     
  8. bgolus

    bgolus

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    Dec 7, 2012
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    12,209
    If the scale is negative it can cause models to flip inside out. Normally Unity fixes this with a hint passed to the shader, but it's possible the vertex lighting mode doesn't have this fix in place.