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3D model problem (3DsMax,Unity)

Discussion in 'General Discussion' started by s20130789, Dec 17, 2021.

  1. s20130789

    s20130789

    Joined:
    Sep 25, 2021
    Posts:
    2
    I have build some models in 3DsMax, and the model looks normal inside.
    Inside 3DsMax
    https://media.discordapp.net/attach...937921105921/unknown.png?width=708&height=517

    But after export the model to the Unity, there is some problem on the model.
    In some view angel, the surface of the model is disappeared, and when the player walk to the place, the player may stuck in the model.

    Inside Unity:
    Look from below:
    https://media.discordapp.net/attach...161179734056/unknown.png?width=776&height=662
    Look from above:
    https://media.discordapp.net/attach...291140227072/unknown.png?width=555&height=489
    Look from beside:
    https://media.discordapp.net/attach...959594848266/unknown.png?width=931&height=483

    The problem appear in more than one place.
    What should I do to fix the problem? Is there any keywords I can search in Google to fix the problem?
    Please help! Thank you!
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,411
    in 3dsmax try adding "Normal" modifier to flip normals.
     
    stephui and s20130789 like this.
  3. s20130789

    s20130789

    Joined:
    Sep 25, 2021
    Posts:
    2
    Thank you so much! It worked! :)