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Question 3D model import and export at runtime (FBX / GLTF)

Discussion in 'Asset Importing & Exporting' started by unity-user-developer, Feb 16, 2023.

  1. unity-user-developer

    unity-user-developer

    Joined:
    Feb 16, 2023
    Posts:
    1
    Hello,
    I would like to hear some suggestions on (recent) approaches to import and export 3D models in runtime into my unity app. They will be stored in a shared directory and might be altered by other applications. Then, by triggering a script during runtime, the gameObjects in the unity scene that build upon these 3D models should be updated. This is why I cannot include them in the build version.

    I searched through many forum posts and either found very old, unstable solutions or commercial tools in the asset store, but I would like to know what up-to-date non-commercial tool exist out there.

    I only recently joined the Unity community, so I would appreciate any help!
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,968
    Unity has it's own GLTF tool called GLTFast and for FBX the FBX Exporter