Hi, We have a Unity app which is built for Windows as an exe. One major feature there is loading 3D models as assetbundles and displaying them. We have been using this for several years now and performance has been good for loading large models (.fbx files of 100mb or more). Now we are doing a UWP app with similar features and thought of using Unity for that as well since the performance was good earlier. But after building the uwp app from Unity and loaded the assetbundles, it seems to be much slower than how it was with the Windows built. For smaller models it is not noticeable since they load in couple of seconds. But when it comes to very large models taking closer to a minute or so, it seems to be taking around 3 times than it was taking in the exe app. (Checked using the same assetbundle loading code for both UWP and Windows builds and used the same assetbundle file which was built for UWP) Is that is how it works in UWP or is there anything I can do it make it faster in UWP? Thank you.