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3D Mobile Optimization

Discussion in 'Getting Started' started by schwooba, Jul 8, 2017.

  1. schwooba

    schwooba

    Joined:
    Nov 25, 2013
    Posts:
    33
    Any advice for a noob on developing a 3D mobile game that maximizes graphics but is still playable? Want to focus on taking advantage of newer phone hardware instead of reducing graphics for older devices.

    Can you recommend some reading or a tutorial? I know i should use low poly and minimize effects just want to know more details since I would like to push the limit...Thanks everyone.
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,408
    This will help you alot.
    Here ya go. :D

    http://www.paladinstudios.com/2012/07/30/4-ways-to-increase-performance-of-your-unity-game/
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    5,107
    Performance Optimization
    https://unity3d.com/de/learn/tutorials/topics/performance-optimization

    Practical guide to optimization for mobiles
    https://docs.unity3d.com/Manual/MobileOptimizationPracticalGuide.html






    Optimizing graphics performance
    https://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html

    Optimizing Unity UI
    https://unity3d.com/de/learn/tutorials/topics/best-practices

    Spotlight Team Best Practices: Optimizing the Hierarchy
    https://blogs.unity3d.com/2017/06/2...-the-spotlight-team-optimizing-the-hierarchy/

    10000 Update() calls
    https://blogs.unity3d.com/2015/12/23/1k-update-calls/

    ParticleSystem Performance – Culling
    https://blogs.unity3d.com/2016/12/20/unitytips-particlesystem-performance-culling/
     
    Last edited: Jul 10, 2017
  4. schwooba

    schwooba

    Joined:
    Nov 25, 2013
    Posts:
    33
    Thank you for sharing!
     
    BrandyStarbrite likes this.
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