Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

3d meshes in the scene into a fbx file

Discussion in 'General Graphics' started by aracarrasco, Nov 23, 2015.

  1. aracarrasco

    aracarrasco

    Joined:
    Nov 23, 2015
    Posts:
    2
    Hi,

    Is it possible to take all the 3d meshes in a Unity scene and export them all together as a .fbx mesh? Some things in the scene were modified and now I need to export them back to the modelling program without losing any information.
    Thanks a lot for your help! :)

    Ara
     
  2. StevenGerrard

    StevenGerrard

    Joined:
    Jun 1, 2015
    Posts:
    97
    Sure you can do this. But you have to do it by your hand ( or use some third-part asset ? not sure ).

    Something you need to do:
    => Collect all mesh information in your scene.
    => Grab and prepare all mesh vertex position / texcoord / normal stream data.
    => Export them strictly follow the rules as fbx format need.
     
  3. aracarrasco

    aracarrasco

    Joined:
    Nov 23, 2015
    Posts:
    2
    Thanks for your answer!
    So I basically select all the meshes and export them as fbx from what I understood...