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3d Level Design Workflow - How do you do it?

Discussion in 'Game Design' started by WickedRabbitGames, May 11, 2020.

  1. WickedRabbitGames

    WickedRabbitGames

    Joined:
    Oct 11, 2015
    Posts:
    79
    I'm in the process of building out the physical structure for a 3d Scifi RPG. As I'm doing it, I've developed a workflow to follow. I'd like you to take a look at share your thoughts, and if you have better ideas than mine, please explain what works best for you.

    LEVEL BUILDING
    White Box Structure
    Texturing
    Static Props
    Interactable Props
    Decals
    Lighting
    Visible Sources
    Invisible Sources
    Lighting Probes
    Bake Light Maps
    Bake Nav Mesh
    Audio - Ambient

    Thanks in advance for taking a look!