I just wanted to get a read on approaches here. Basically, I'm practicing by taking a classic top-down favorite (FF6) and trying to remake a little bit of it in 3D/Unity. Just making a few assets so far. The thing that yells out is that the top-down/2D view of inside the buildings isn't a realistic perspective, so if I try to rebuild a building, for example--the interior feels awfully cramped if I make it with realistic dimensions. Another factor that I'm sure will be a headache if I stick to this, is handling a camera trailing the character(s). So a few thoughts on approach come to mind... The one that actually seems to make a lot of sense to me is having the roof of the building(s) become invisible when characters go inside, like is done in The Sims games. I also thought that maybe one could just make the interiors with unrealistically high ceilings and wide walkways, but it just pains me, for both OCD and extra work reasons, to think of doing that, or creating actual separate scenes/non-matching interiors for when the characters are inside. I also thought that maybe camera settings could have a significant affect on how this looks, but my gut tells me that it would fall short, but that's just my gut... So, anyone been down this path before and/or actually tried any/other of these ideas? If so, opinions, results? Thanks in advance .
These different ideas seem good to me. Especially this idea. This more sounds like the nintendo Zelda way of doing it. The house is small, when viewed from outside, but when you go inside, it is huge and is a seperate scene.
Thanks for the reply . Yeah, making separate scenes for interiors makes sense in the fact that it's what was done in the 2D game(s), I just hesitated since I saw that as done because it was 2D. Your mention of Zelda (the 3D ones, in particular) is a good example, though. They did have some town buildings, but looking, I do think they are somewhat over-sized. Makes me wonder if they made separate models for that stuff or if they just make one, and then mess with the scale for the interior, which is what I would try first LOL.
I think they made seperate models for the interior. Beedles shop in Zelda Windwaker, is a good example. When viewed from outside, it is a small boat. But inside is much bigger, and very roomy. Lol! Zelda magic.