Hi folks, We are developing application for Holo Lens using unity and exporting as D3D build to Visual studio. Is there any approach or steps/process to override the 2D window tile and bring the launcher in 3D Hologram as below screen shot. Usually, while building the app in unity and deployed in Holo Lens, app starts and launch as 2D widow tile. After placing the window, application starts. Eg: below screen shot is taken in Fragments game. Bloom - Air Tap Fragments Icon - below hologram will be visible, once we place on any surface game starts.
Hello, Can you please re-attach the screen shot, it looks like the something has happened to the image. Thank you, Wesley
Hello, If I understand your question correctly you would like to have a 3D Hologram for your tile for your application? Those particular API's are not public yet, so only internal Microsoft Apps like fragments will have these implemented. http://forums.hololens.com/discussi...3d-widget-in-the-shell-instead-of-a-flat-quad https://developer.microsoft.com/en-...imitations_for_apps_using_apis_from_the_shell Let me know if this answers your question. Thank you, Wesley