Hello everyone! I'm super new to Unity and 3D modeling. I try not to ask questions, though feel I'm at a point where someone could help me, or point me to something I can read. I apologize for being so newb. I'm interested in making a game similar to Captain Toad Treasure Tracker: a skill/puzzle based 3D platformer. In creating the 3D models and textures, what's the workflow I should expect? For instance, here's an image of a level from Captain Toad Treasure Tracker. How much of this level design would you think happens within the 3D modeling application? Thinking through it, I would assume the large static portions of the level are custom built and textured, then pieced together within the game environment. Elements such as the tree, grass/flowers, reusable elements, interactive elements, and parts of the level that move/animate separately from the large portions of the level would be different mesh objects. Is this correct thinking? -- Would I create separate mesh items for every individual blade of grass? -- If I create custom game models for every level, and texture them separately, I feel that would add a lot to the size of the game (a lot of very similar textures, and not a lot of reuse). Also, it's not very DRY (Don't Repeat Yourself). So, if I decide to change the grass color on one model, for consistency, I'd have to redo the textures on all of my levels. Is there a better way? -- I've learned that in-game models in Unity (and other game engines, I'm sure) do not support sub-divided surfaces. So, referring back to the above image, how would I create the rounded corners you see on some of the buildings? Is this primarily done through normal masking, or freezing sub-divided surfaces into polygons? I've tried the freeze option, it just seems to add a lot of triangles to the level and the rounded portion is still jagged. -- I've purchased Modo 801. Alas, I can't find tutorial content that teaches a Modo for game development workflow. There was one from digital tutors course that was super helpful, though if I can find more content for a Modo game developer, that would be superb. Is there any other software you'd recommend for someone just starting out? If you have any insights for me, or can point me in the right direction, please let me know. Any and all help is appreciated. Thanks!