Hi everyone, I'm developing a 3D game. I've implemented a Canvas in my scene to put some button i need (like pause button etc), but when I move within my scene the buttons get covered by the other things in the scene, like the image i've put below. (in this screen there is a generic button to make you understand the problem). Do you have any idea ? Thank you very much !
You need to change Canvas Render Mode to Screen Space - Overlay. Please read http://docs.unity3d.com/Manual/UICanvas.html