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3D game made out of 2D art

Discussion in 'General Graphics' started by Mika_Do, Mar 3, 2017.

  1. Mika_Do

    Mika_Do

    Joined:
    Apr 1, 2015
    Posts:
    11
    Hi all!

    I recently had an idea about a game I could make, and since I'm not the best at 3D modeling I thought I would make a 2D game. But then I came across an idea: creating a 3D game, made out of 2D art.

    The game would use 3D characters rendered with a toon shader to make them look like drawings, and they would move in a world completely made out of sprites/2D art. The floor would be flat (horizontal) like a normal ground, but objects would be images put vertically with colliders put behind them for collision.

    This would make the design process a lot faster and easier for me to created a good looking game.

    My questions are: Does anyone know any tutorial on this style? I have an issue with the camera for example: I'd like it to be slightly up (looking at the player), but even orthographic has some kind of perspective which makes the floor look stretched... Is there any way of creating a camera that has 0 perspective? So the horizontal floor would look just flat next to the vertical objects/environment?

    Thank you already for your replies!
     
  2. Mika_Do

    Mika_Do

    Joined:
    Apr 1, 2015
    Posts:
    11
    I think I figured what I did wrong... I'm working on a isometric grid, which is already rotated and this might create a visual effect of streched. I'll try making a regular grid and see what the result will be