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Official 3D Game Kit Official Thread

Discussion in 'Community Learning & Teaching' started by Aurore, May 9, 2018.

  1. Aaron126

    Aaron126

    Joined:
    Nov 22, 2018
    Posts:
    1
    I am having trouble with 3d game kit. it wont play on my web server. looks like its loading but screen stops ie or google chrome same thing.
    upload_2022-2-27_22-33-23.png upload_2022-2-27_22-30-26.png
     
  2. LootHunter

    LootHunter

    Joined:
    May 27, 2017
    Posts:
    65
    It's not 3D Game Kit issue. It's something to do with WebGL player in general.
    Here is the thread about the issue.
     
  3. shockedgamestudio

    shockedgamestudio

    Joined:
    Oct 26, 2021
    Posts:
    10
    Hello Sir , I am Beginner In unity And I started making game with unity 3d game kit Everything Is Fine But I want to Ellen Swim In Water ,Can you Make A tutorial Ellen Swimming in water Please Sir
     
  4. ronwis0122

    ronwis0122

    Joined:
    Feb 28, 2022
    Posts:
    2
    Exploring 2D content was truly amazing. Thanks for providing us with such marvelous things.
     
  5. Delycan

    Delycan

    Joined:
    Mar 2, 2022
    Posts:
    2
    Hello. I recently downloaded 3D game kit and was following a tutorial on youtube. I had to stop 2 minutes in because, unlike the guy in the video, my scene was not able to play right out of the box.
     
  6. dhruvashirsath265

    dhruvashirsath265

    Joined:
    Jan 20, 2022
    Posts:
    6
    Hello unity
    Can I publish this game on playstore I am using the assets but not the deme scenes.
     
  7. impheris

    impheris

    Joined:
    Dec 30, 2009
    Posts:
    750
    i tried in 2019 LTS and 2021 LTS and it works without any bug, runs perfectly, maybe you are trying with a beta version
     
  8. Tigersong

    Tigersong

    Joined:
    Aug 11, 2014
    Posts:
    73
    Getting a "NullReferenceException" error from PlayerController.cs, line 322.

    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. Gamekit3D.PlayerController.SetTargetRotation () (at Assets/3DGamekitLite/Scripts/Game/Player/PlayerController.cs:322)
    3. Gamekit3D.PlayerController.FixedUpdate () (at Assets/3DGamekitLite/Scripts/Game/Player/PlayerController.cs:198)
     
  9. elecelis

    elecelis

    Joined:
    Aug 7, 2022
    Posts:
    1
    Game 3D Kit is incompatible with Universal Render Pipeline?

    upload_2022-11-23_14-6-17.png
     
  10. SonicBloomEric

    SonicBloomEric

    Joined:
    Sep 11, 2014
    Posts:
    1,049
    Out of the box, yes. You need to port some shaders yourself.
     
    Rin-Dev likes this.
  11. Rin-Dev

    Rin-Dev

    Joined:
    Jun 24, 2014
    Posts:
    518
    To add onto this and before the question gets asked, you can auto convert the standard materials to URP materials using the button at Edit/Rendering/Materials/Convert.

    The picture below is borrowed from another users post, but will show the basic layout of what you're looking for.


    upload_2022-10-21_10-24-8.png
     
    SonicBloomEric likes this.
  12. TM30

    TM30

    Joined:
    Sep 20, 2022
    Posts:
    1
    How can I split Ellen's combo animations into left and right click? The original has all 4 combo animations playing in order when I left click, but I want it so that the 3rd and 4th animations play on right click instead of left.

    I am really unfamiliar with the Animator so forgive me if my explanation is hard to understand.
     
  13. Rin-Dev

    Rin-Dev

    Joined:
    Jun 24, 2014
    Posts:
    518
    The issue is knowing when to accept the separate input into the combo. I'm not too familiar with 3D Game Kit but if it uses an INT in the animator to travel between attacks then you can try in code to say something like (pseudo code, not checked to work at all)

    Code (CSharp):
    1. if(attackInt < 2){
    2. if(Input.GetButtonDown("Fire1"){
    3. //attack code
    4. //add up attack int however you choose.
    5. }
    6. } else
    7. if(attackInt >= 2){
    8. if(Input.GetButtonDown("Fire2"){
    9. //attack code
    10. //add up attack int however you choose.
    11. }
    12. }
    However, I don't recommend this as it will get messy if you ever plan on making more in depth combos.

    Ultimately, it's going to be a bit of work on your end to try and take the already established controls and systems of the 3D Game Kit and try to mold them into what you want if you're a beginner.
     
    SonicBloomEric likes this.