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3D editor virtual environment and mouse button interface nightmare

Discussion in 'General Discussion' started by AlanMattano, Dec 25, 2018.

  1. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    Please, Santa this year bring us a solution, a set of mouse tools or a uniform standard interface for all 3d editor so I can jump easily without feeling disability...

    Jumping from Unity to Blender, Rhino, Painter, Fuse, Zbrush, Rizon, SketchUp, Photoshop Extended, Sculptris, SpeedTree, 3D WoldEditors, 3D AssetStore tools, 3DFlow, other 3D PhotoScan Tools, XFLR5, FLZ_Vortex, other 3D aerodynamic, Mesh Converters, my game interface and whatever U4, Alias, Maya, Max you use...
     
    Last edited: Feb 22, 2019
  2. Stardog

    Stardog

    Joined:
    Jun 28, 2010
    Posts:
    1,913
    There are many standards, but these developers seem to love to ignore them all. Especially ZBrush and DAW software.

    Unity even ignores basic web standards with their own asset store!
     
    AlanMattano likes this.
  3. AlanMattano

    AlanMattano

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    Aug 22, 2013
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    I add orbit around into the MMB of all 3D apps.
    But Unity does not allow that.
     
  4. Murgilod

    Murgilod

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    Nov 12, 2013
    Posts:
    10,157
    Any program that doesn't allow you to fully configure input when it's designed to work in tandem with other programs is doing something wrong.
     
  5. Marble

    Marble

    Joined:
    Aug 29, 2005
    Posts:
    1,268
    I use USB Overdrive on macOS to remap keys, mouse buttons, drags, and modifiers in the applications I use to a standard set. You can kind of use AutoHotKey on Windows to do the same thing, but it's a bit iffy.