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3d Cloud System with shadows and flight-through [Asset][Updated]

Discussion in 'Works In Progress - Archive' started by stanislavdol, Jan 19, 2015.

  1. stanislavdol

    stanislavdol

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    Aug 3, 2013
    Posts:
    282
    Hi, everybody.
    Here is the asset I've been working on recently:



    (There is small lag in the video because of the recording soft due to my slow hdd)
    WEB DEMO
    Particle system based clouds. Only a few drawcalls is used to create the whole system.
    Perfomance is good for web player and standalone on mobile devices it's around 15-30 fps.
    Very simple implementation (You just need to drag&drop the prefab into the scene, that's it)

    P.S. I added 3d in the name, cause it's not just a skybox, or skydom, you can actually fly through the clouds.
     
    Last edited: Feb 6, 2015
  2. SirStompsalot

    SirStompsalot

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    Whoa. Okay, this is really awesome.

    Keep it up! I could definitely use this for space based nebula. ;)
     
  3. norby

    norby

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    Jul 10, 2006
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    wow looks good

    Norby
     
  4. khos85

    khos85

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    Hi, This is really nice, it would be wonderful for my paragliding simulator game, would you make it available?
     
  5. stanislavdol

    stanislavdol

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    Hi, thanks. I will publish it as an asset in the assetstore in ~ a week
     
  6. stanislavdol

    stanislavdol

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    Update.

    (There is small lag in the video because of the recording soft due to my slow hdd)
    WEB DEMO
    I uploaded the asset 3 days ago, so soon it will be available.
     
  7. khos85

    khos85

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    How much will you charge us for it? :)
     
  8. stanislavdol

    stanislavdol

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    20$, at the beginning at least. How much did you count on(just to know)?
     
  9. khos85

    khos85

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    Seems reasonable :) I'll look to get it some time to implement into my 3d paraglider simulator. Other packages seems old/expensive/too complex so yours could perfect! I would like to ask if you can make different clouds type, eg cumulus nimbus ? Or are your clouds of one type/procedural?
     
  10. stanislavdol

    stanislavdol

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    There are 7 high resolution cloud spritesheets(for different clouds types). Particles are placed procedurally.

    If you want cutomly made clouds you can try this:
    https://www.assetstore.unity3d.com/en/#!/content/17994
     
  11. stanislavdol

    stanislavdol

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  12. stanislavdol

    stanislavdol

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    So, today I started working on a day-night cycle for 3d Cloud System.
    Web Demo
    You can use "Clouds Speed/Day Length" slider to accelerate time.
    Any comments or suggestions are appreciated.

    Best regards, Stanislav.
     
  13. stanislavdol

    stanislavdol

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