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3D cloud system Coming soon!

Discussion in 'Assets and Asset Store' started by 3dDude, Apr 8, 2011.

  1. 3dDude

    3dDude

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    Hello all!

    Just wanted to say a few things...

    1) 3D cloud system is coming within a few weeks!
    2) I think it will be around 50$.. Sound good?

    Features:
    1) Real time angle/color lighting changes....
    2) over 5 different textures for different types of clouds...
    3) Wind movement(coming soon)

    Alright, I am looking for a good coder... I can trade a few FX and the 3D Cloud system in its latest version with updates for some work done...

    I basically need the code organized. It is pretty messy. To messy for the asset store ;)

    There are about 3 maybe more scripts that will need to be organized.

    I am not that good a coder so I probably could not do it my self..

    Also if possible, can the code be reformatted for Iphone?

    PM me if you are interested!

    Cheers!


    EDIT:

    Development thread is in my signature...

    Edit(again):

    Anyone have a catchy name for this? Like... I am not sure.. Any ideas?
     
    Last edited: Apr 8, 2011
  2. 3dDude

    3dDude

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    Video added:

     
  3. joel

    joel

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    how about 'Nimbus' ? :)
     
  4. 3dDude

    3dDude

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  5. st1ckman67

    st1ckman67

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    That looks like a nice cloud system. I'll keep my eye out.
     
  6. Lypheus

    Lypheus

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  7. lqystudio

    lqystudio

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    Please paste a picture,I can't visit YOUTUBE,Thank you!
     
  8. angel_m

    angel_m

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    Is it easy to scale up the clouds size? I ask this because my terrain is very, very big and I need the clouds to get really big to cover more terrain without using too many of them.
     
  9. 3dDude

    3dDude

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    It is very easy yes... The clouds in that demo are actually the ones I had been using for Iphone optimization. So the only problem with those is the billboarding problem in the UnityAnswers link. Other then that I might even go to say the iphone clouds with less particles, look better :O

    Cheers!
     
  10. 3dDude

    3dDude

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    Oh, I forgot here is the image:

     
  11. HarvesteR

    HarvesteR

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    How does it handle placement of clouds? Would it be possible, for instance, to create a layer of 3D clouds around a spherical planet?

    Cheers
     
  12. 3dDude

    3dDude

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    Well, it really depends on how big the planet is... Right now you can generate clouds in a sphere. But, it could definitely be done...

    Like I said, it all depends on the size of the planet.

    Cheers!
     
  13. HarvesteR

    HarvesteR

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    Well, the planet is large... very large, in fact... it's about 600km in radius... :rolleyes:

    But that's a second thing I was meaning to ask... it's inconceivable to think of covering the entire planet surface with 3D clouds... What I'm thinking of doing is pooling a number of pre-instantiated cloud objects, and shuffling them about to always follow the player position.

    Then, at higher distances, swap out the 3D clouds by a texture.

    Cheers
     
  14. 3dDude

    3dDude

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    Hmmmmm, that might work... I had been working on a script that basically moved the clouds in such a way to make it look like the cloud scape when on forever.

    You might be able to do something like that... I am not sure..

    Cheers!
     
  15. Eva Maria

    Eva Maria

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    An IOS Version would be awesome!