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3D character polygon count

Discussion in 'Multiplayer' started by jeffhunglow, Jun 15, 2010.

  1. jeffhunglow

    jeffhunglow

    Joined:
    Jan 27, 2010
    Posts:
    4
    Hi all,

    I am trying to build a MMORPG game, so I want to find out whats the optimize polygon count for a human character (the quality should be something of Lineage 2 or Team Fortress 2).

    The human character will have facial expressions by the way.

    Thanks.
     
  2. Ethan

    Ethan

    Joined:
    Jan 2, 2008
    Posts:
    501
    Hard to say, depends on which hardware you are aiming at or how many of these characters are on screen to the same time.

    TF2 could run fine with characters with 10k+ polygons and a few materials each, because it has high hardware requirements and is not massive.

    But if you think about 20 people on you screen with 10.000 polies and 5 materials (=drawcalls) each, then you can calculate that it could go bad ;)

    You have to keep in mind:
    - avoid drawcalls/too many materials on screen (stay < 300 for a mmo)
    - avoid huge polycounts on screen (try to stay < 300.000)

    You can get this values by switching on the Stats while playing.

    Cheers
    Ethan
     
  3. jeffhunglow

    jeffhunglow

    Joined:
    Jan 27, 2010
    Posts:
    4
    Thanks Ethan for the valuable information.
     
  4. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    is this Unity Pro only?
     
  5. enragedmrt

    enragedmrt

    Joined:
    Oct 5, 2009
    Posts:
    95
    Nope, its on both indie and pro. Under the game tab, to the top right of the window are options. Stats is one of them. It will display all kinds of extremely useful information!