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3D backgrounds in 2D shooter, good mix?

Discussion in '2D' started by San_Holo, Oct 31, 2014.

  1. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    Hi, I was thinking for this shooter it might be rather nice to have a 3D background, but more of a token repeating gesture, say for example a repeating city scape which I hoped wouldn't be so taxing plus saves time, also simple geometric sci-fi backgrounds etc, but I wondered also about level end bosses, in a 2D game I suppose having a 3D boss wouldn't be such a bother? and I assume for a 3D background I could construct a few repeating tiles and then once scrolled then offset them to the start and bingo, something like that, anyway it's exciting, cheers
     
  2. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    You need more enemies, looks too easy with so many bullets ;D

    You could do 3d background, sure, many 2d-ish shooters have them, just make sure it doesn't overpower the simplicity of the game sprites or become distracting, and make sure it also doesn't make it hard to see the objects that you need to be aware of. It's tempting to throw colorful interesting 3d stuff in the back, but not if it hinders the basic usability and clarity of what you're meant to be focussing on.
     
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