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Question 3D asset correct LOD configuration rejected

Discussion in 'Getting Started' started by SandmanFromSandBay, Mar 6, 2023.

  1. SandmanFromSandBay

    SandmanFromSandBay

    Joined:
    Mar 23, 2021
    Posts:
    1
    I'm trying to publish a 3D statue asset to the Asset Store but it's rejected due to the LOD configuration.
    The configuration entered for the model seems to be correct, as described in the following references:
    https://docs.unity3d.com/Manual/class-LODGroup.html
    https://docs.unity3d.com/Manual/importing-lod-meshes.html

    upload_2023-3-6_20-18-16.png

    For the import I inserted an FBX file with the 3 LOD versions of it inside and Unity correctly created the LODGroup for the model inside the mesh package.
    The meshes within it are named with the suffix "_LODX".
    The LOD0 model has the most polygons (Vertices: 6923) while the LOD2 model has the least (Vertices: 1558).
    What am I doing wrong?
    Below I insert the error text (in case I'm missing something) and the model configurations.

    upload_2023-3-6_19-41-48.png

    upload_2023-3-6_20-13-4.png

    upload_2023-3-6_20-17-37.png

    upload_2023-3-6_20-19-42.png