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3D Analogical Instruments [Released]

Discussion in 'Assets and Asset Store' started by Maloke, Sep 22, 2021.

  1. Maloke

    Maloke

    Joined:
    Aug 3, 2015
    Posts:
    13


    All the Essential Flight Instruments with High Fidelity and Details, Ready to use!

    Main instruments: Airspeed, Altitude, Ground Height, Artificial Horizon (pitch and bank angles), Magnetic Compass or HSI Heading, Turn Coordinator with Slip Ball, Vertical Velocity, Horizontal Velocity, Engine RPM, Fuel and Clock (System or Custom Time).



    All displayed Data is Automatically Calculated and works with any Model or Physics System.

    DataCenter & Instruments Scripts: The main script will track your aircraft's transform movement and calculate all the flight variables. The latter will distribute these calculated values throughout the 3D needles, pointer, indicators, and rolling digits of the instruments.



    Features:
    • Template Prefab Ready to Use.
    • Customize the Cage/Bevel style and Glass type, or remove it for better adjustment to your 3D panel.
    • Works with any Aircraft Model or Physics System, also with any Unity Platform (including Mobile).
    • Adjustable Off-Set and Scaling Factors to each instrument value to allow unity conversion, correct scaling to your world's dimensions, or tweaking between Arcade/Realistic values.
    • Configurable LowPassFilter factor to adjust between Smooth Reading or Instant Values.
    • Shared Materials and Texture Atlas for better Performance.
    • Extra Features: Built-in RPM and Fuel Consumption synchronized with Speed and Engine pitch sound with RPM.

    Get it here on AssetStore: https://assetstore.unity.com/packages/3d/vehicles/air/3d-analogical-instruments-scripted-199856