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3D Anaglyph System for Unity iPhone Basic/Pro and Unity Free

Discussion in 'iOS and tvOS' started by SJAM, Sep 28, 2010.

  1. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    CURRENT VERSION : 2.1 For Unity Free/Pro 2.x/3.x, Unity iPhone Basic/Pro 1.x/3.x and Unity Android

    Give a new Dimension to your Game...

    DEMO


    Features V2.1 :
    – One Package for All Unity (iPhone 1.x/3.x, Android, Unity 2.x/3.x)
    - New Menu
    - All in One Menu for JS and C# project
    - Optimization Menu
    - A lot of corrections
    - New Tutorial
    - Bugs Fix
    - BeastLightmap Compatible


    Update V2.0.5 :
    - Fix In-Screen/Out-Screen Effects for best result In-Game
    - Tutorial for make your own Anaglyph Compatible Shader with your Classic shader


    Update V2.0.1 :
    - Fix Bugs

    Features V2.0 :
    Now, you can make easy your Stereoscopic Game !!
    - The 3D Anaglyph System is integrate on Unity Editor for Easy Use
    - Make your Game in Stereoscopic in few Click
    - More Optimization
    - A lot of corrections
    - Package for Javascript Project
    - Package for C Sharp Project
    - Tutrial to download (the link is in .Zip) French / English
    - More new compatibles shaders for maximum flexibility (Diffuse, Diffuse Detail, Vertex Color Transparent, Particle Additive, LightMap Only)
    - and More..

    Features v1.0 :
    - 3D Anaglyph Red/Cyan and Magenta/Green (Magenta/Green not tested I haven’t the glass)
    - Full Support : Unity iPhone v1.x / v3.x (work on iphone, ipod, ipad)
    - Full Support : Unity Android v3.x
    - Full Support : Unity Free v2.x / v3.x (Web, Mac/PC and more)
    - Animated Mesh Support
    - Unity Skybox Support
    - Stereo Flare Support
    - GUI Support
    - Unity Terrain no yet Supported
    - RealTime Shadow Maybe Work (I don’t try on pro version)
    - Unity Particle System don’t Work
    - Lighting Shader Included
    - Flat Shader Included
    - Transparency Shader Included
    - You can Customize you own Shader
    - Real-Time Toggle Between RedCyan/Normal/MagentaGreen
    - Real-Time Eye Distance and Focal Modifier
    - Demo Scene Included


    PRICE : €15 (Paypal)





     
    Last edited: Nov 22, 2010
  2. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Ok, You can try "Monastery Demo" here to see the possibility of Anaglyph System :


    Demo on WebPlayer
     
    Last edited: Oct 19, 2010
  3. jonaphin

    jonaphin

    Joined:
    Dec 31, 2008
    Posts:
    209
    Got your plugin. Amazing work, Azert2k!
     
  4. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Cool stuff ;)

    JP
     
  5. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Thank All. ;-)

    I have decided to make a promotional price for few days...
     
  6. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    Hi, I'd like to buy it but I have a few questions:

    If I buy the 1.x/2.x version and later upgrade my apps to 3.x, will I need to then buy the 3.x version also? Or does the 1.x/2.x version also work with Unity 3?

    Is 15 Euros the promotional price you mentioned in the last post? If so, what is the final price going to be? (I'd like to know this in case I would need to buy the 3.x version as well at a later date, and can decide to buy now or wait until I've upgraded my apps to Unity 3).

    What kind of frame rate hit have you found on the iPhone when using this?
     
  7. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    The code for 1.x/2.x version work on Unity 3 it's the same.

    It's for the "Monastery Demo" I make 2 packs because when I open version 1.x/2.x of "Monastery", Unity 3 lost material of skybox, and flare on Light.(just replace material and flare and it's ok)

    But if you buy 1.x/2.x version, I send you the 3.x version for free. No change for me

    It's just for Monastery Project import problem (Skybox material and flace to remplace, no more)

    For this project on my 3gs, I don't have lost framerate, always at 30 fps (anaglyph (40 drawcall, verts 15k) and normal(24 drawcall, verts 7.7k)). The shaders are light

    the final price it's 25€
     
    Last edited: Oct 2, 2010
  8. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    Fantastic. Sounds great. Buying now. :)
     
  9. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    I wait your feedback...

    For impressions : Here or on Store.Azert2k.fr

    For Technical questions and suggestions : PM.

    Thank
     
    Last edited: Sep 30, 2010
  10. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    I will have more time to go through it this weekend, but my first impressions are that it's very nice and worth the money for anyone interested in an anaglyph solution on the iPhone.

    One thought - would it be possible to enable anaglyph rendering on the 'Particle/Additive' shader or a similar see-through shader? Or is this already in there and I missed it? I haven't gone through the shader code myself yet, so apologies if this simple to do on my own.
     
  11. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Hello, I finished the 2th version of 3D Anaglyph System.

    You can purchase now for always €15.00

    New Feature :


    - The 3D Anaglyph System is integrate on Unity Editor for Easy Use
    - Make your Game in Stereoscopic in few Click
    - More Optimization
    - A lot of corrections
    - Package for Javascript Project
    - Package for C Sharp Project
    - Tutrial to download (the link is in .Zip) French / English
    - More new compatibles shaders for maximum flexibility (Diffuse, Diffuse Detail, Vertex Color Transparent, Particle Additive, LightMap Only)
    - and More..
     
    Last edited: Oct 4, 2010
  12. defjr

    defjr

    Joined:
    Apr 27, 2009
    Posts:
    436
    Nice!
     
  13. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Thank :)

    Edit : Update 2.0.1 available (fix bugs)
     
    Last edited: Oct 5, 2010
  14. TheRedTape

    TheRedTape

    Joined:
    Apr 13, 2009
    Posts:
    73
    Hi! Just bought the 3D Anaglyph System :) I am really excited, still have to follow the tutorial etc. will let you know how it goes! :D Thank You!
     
  15. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Little Screenshoot, made with the 3D Anaglyph System :


    See you soon ;-)
     
    Last edited: Oct 22, 2010
  16. frozenpepper

    frozenpepper

    Joined:
    Sep 17, 2007
    Posts:
    222
    Bumping the thread to thanks Azert2k, i've used this anaglyph solution in a 1 week project, 3D Nightmare, to test unity 3 lightmapping and new features, and I was amazed by how it worked well ! Here is a link to a thread about the game : http://forums.toucharcade.com/showthread.php?p=1386116#post1386116
    Plus, the developer was very fast to reply and added beast support in 1 night after requesting it, really a great experience !
     
  17. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Thank a lot Ottavio

    New Version V2.1 :
    – One Package for All Unity (iPhone 1.x/3.x, Android, Unity 2.x/3.x)
    - New Menu
    - All in One Menu for JS and C# project
    - Optimization Menu
    - A lot of corrections
    - New Tutorial
    - Bugs Fix

    See you Soon
     
    Last edited: Nov 30, 2010
  18. mikevanman

    mikevanman

    Joined:
    Sep 30, 2009
    Posts:
    108
    great news I purchased the previous version, how do I download the updated version ?
     
  19. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Hello, thank

    Just use your same link, on your first mail.

    For any problem : Azert2k@gmail.com
     
  20. dlumen

    dlumen

    Joined:
    Feb 20, 2011
    Posts:
    1
    This is really exiting

    Ive recently created the stereoscopic 3d app Natur3d to showcase my 3d photography, it is one of a series of stereo 3d apps to come out soon.
    http://itunes.apple.com/us/app/natur3d/id411382315?mt=8&ls=1
    would people appreciate 3d games for the iphone?

    i would love it if the next iphone had a 3d screen.
     
  21. Eva Maria

    Eva Maria

    Joined:
    Dec 21, 2010
    Posts:
    85
    cool stuff, please put it also on the asset store, so it will get much more exposure.....
     
  22. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    @dlumen

    Have you use my 3D Anaglyph System for your app ?


    @ Eva Maria

    Thank Maria, I will put it on Asset Store soon...
     
    Last edited: Feb 20, 2011
  23. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    I'm trying to get the 2.1 update by using the original download link (bought it on your site before it was on the asset store). The link appears dead and just gives an "Error 02" message.
     
  24. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Hi Cheezorg,

    I will reset your link, give me your mail on azert2k@gmail.com... And I send you the new link.
     
  25. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    OK, I sent an email from the email address I used to buy the system. Thanks!!
     
    Last edited: Aug 30, 2011
  26. cheezorg

    cheezorg

    Joined:
    Jun 5, 2008
    Posts:
    394
    Thanks again, I got it working with lightmapping (very cool!) but I'm wondering if there is a way to use it on objects that have more than one material.

    It seems that "Prepare my Objects" only changes the first material of an object. I tried manually changing all the materials to "BeastLight/Diffuse" but still only the first material is set to cyan or red by the 3D Manager.

    Any way to work around this? I have a lot of game assets that use more than one material.
     
  27. hippocoder

    hippocoder

    Digital Ape

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    29,723
    does this work with 3.5 ? and any asset store link?
     
  28. ZeoWorks

    ZeoWorks

    Joined:
    Dec 13, 2012
    Posts:
    76
    Just bought it, amazing :D works with Unity 3.5.
     
  29. SJAM

    SJAM

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    Posts:
    729
    Thanks a lot :)
     
  30. JoeVoxel

    JoeVoxel

    Joined:
    Sep 28, 2012
    Posts:
    127
    Hello everyone,

    I can't get it work on my Galaxy S2 android.Has anyone has experienced the same issue ?
     
  31. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Hi,
    If it's you that contact me by email, I sent you a message on our email.
     
  32. JoeVoxel

    JoeVoxel

    Joined:
    Sep 28, 2012
    Posts:
    127
    all is fine now :) !
     
  33. rdatu

    rdatu

    Joined:
    Nov 12, 2014
    Posts:
    1
    Is this still supported?