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Bug 366 B GC Alloc each frame in empty scene in build

Discussion in 'Universal Render Pipeline' started by c8theino, Mar 18, 2021.

  1. c8theino

    c8theino

    Joined:
    Jun 1, 2019
    Posts:
    20
    Hi, I have a strange problem. In editor, the GC Alloc is at 0 B, but in build it's at 366 B each frame. I am using URP and a 2D Renderer. Does anyone know why this is happening and is there something I can do about it?

    In build:

    In editor: