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Video 360 Video with Embedded Ambisonic Audio

Discussion in 'Audio & Video' started by blee808, Dec 31, 2017.

  1. Bill-Leee

    Bill-Leee

    Joined:
    May 12, 2015
    Posts:
    3
    This does work in VR but the speaker mode has to be Stereo. There may be a sync issue. It seems to work better with a seperate ambisonic audio file though.
     
  2. A_Savvidis

    A_Savvidis

    Joined:
    Jul 21, 2016
    Posts:
    97
    Unfortunately there is no way to achive this so far. Not with a normal way. I tried AVPro which rocks (kudos to the devs) but I do remember it used to be a lot cheaper. I got it thinking that spatial audio is part of the core version only to realize that after I bought it I had no spatial sound anymore. Unfortunately you have to give 800$ for spatial audio, the bad news keep going as the current version will stop being supported in Jan next year. 800$ just for spatial audio that will not be supported on the new versions is not worth it unfortunately. I would keep it with 200$ if it had the spatial audio though. Now I have to a. Forget about spatial audio OR b. Convert the audio into 4 channel directional audio and stream those from Unity's video player into 4 spatial audiosources.
     
  3. A_Savvidis

    A_Savvidis

    Joined:
    Jul 21, 2016
    Posts:
    97
    So does anyone know of how to use ffmpeg to decode an Ambisonic into 2xstereo for F, L, R, B channels? or FR, FL, BR, BL
     
  4. The_Island

    The_Island

    Unity Technologies

    Joined:
    Jun 1, 2021
    Posts:
    502
    Toshiza and A_Savvidis like this.
  5. rozan_stha

    rozan_stha

    Joined:
    May 27, 2021
    Posts:
    1
    Is there a default player or decoder for ambisonic embedded.mp4 videos in B-Format?
    I'm working on a 360 video player that includes ambisonic sound effects.
    My video type is (AmbiX W-Y-Z-X), and I tried the resonance decoder and Oculus Spatializer, but the expected sound effect did not appear.