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360 Mine sweeper will be OVR

Discussion in 'AR/VR (XR) Discussion' started by XynDigital, Mar 26, 2015.

  1. XynDigital

    XynDigital

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    We are working on this title
    306MS 2015-03-25 14-34-03-00.jpg 306MS 2015-03-25 14-33-16-44.jpg 306MS 2015-03-25 14-33-23-51.jpg 306MS 2015-03-25 14-33-48-98.jpg
    360 Mine Sweeper for Oculus VR and all other platforms.

    The control sets will allow for any platform playability, with OVR targeted as experimental and to push for an old classic on the newest medium. :)
    306MS 2015-03-25 14-34-03-00.jpg
    Please keep an eye on our progress with this here - http://forum.unity3d.com/threads/360-mine-sweeper.313746/
    306MS 2015-03-25 14-33-16-44.jpg
    There will be multiple level progressions and more mine types, level types as well as scenery types from the Core of earth to the Outer Universe. Madness with beauty wile minesweeping :)
    306MS 2015-03-25 14-33-23-51.jpg
     
  2. Mycroft

    Mycroft

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    That's interesting.

    Do you find that having the user spin 360 multiple times isn't an issue?
     
  3. XynDigital

    XynDigital

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    No issues regarding that, we are utilizing quaternion at maximum here. C# and some solvers for the level rotation
     
    Last edited: Mar 27, 2015
  4. Mycroft

    Mycroft

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    I understand that it can be done.

    I guess my real question is; if they spin around a lot, wont they get tangled in the cords?
     
  5. XynDigital

    XynDigital

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    Haha.. yes that is something we hope Oculus will solve,, but thats why with WASD you can rotate and lift the entire level allowing you to just look forward if you want :)
     
    Mycroft likes this.
  6. XynDigital

    XynDigital

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  7. XynDigital

    XynDigital

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    we are also using the mouse movement for looking around in all directions as added ease of use. so all three things tied together, ie WASD, MOUSE, and OCULUS TRACKING allows full aspect viewing no problems tangable or not :)

    Thanks for you questions.. I forget to highlight these things