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360 ° camera

Discussion in 'Made With Unity' started by Loran, Apr 8, 2009.

  1. Loran

    Loran

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  2. nickavv

    nickavv

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    Intriguing. :eek: Took me a few minutes to adjust to it, but I finally understood that I was basically seeing a hallway with a box bouncing back and forth down it. My first thought was that it was a four sided room, due to the camera angle.
     
  3. chips

    chips

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    Interesting example, I've took a time to to find out what Moldorma said.

    :D
     
  4. Zylex

    Zylex

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    Hah that looks cool;) I'm sure you can do alot of fun stuff with this.
     
  5. Loran

    Loran

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    In did but because of using multi cameras, draw calls are multiply like with lights.
     
  6. antenna-tree

    antenna-tree

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    That's pretty cool! Would you mind explaining how you went about setting that up?
     
  7. runevision

    runevision

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    My guess: Set up N cameras at the same position but pointing in different directions, each covering 360/N degrees field of view (horizontally).

    Then just place the view areas of the cameras next to each other. The higher N, the smoother curves lines, but also the slower rendering.

    It's quite clever. :)

    Rune
     
  8. Loran

    Loran

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    Could'nt say it better.

    You can go fullscreen to see cameras setup mess up and maybe clearly see how it's done.
     
  9. bigkahuna

    bigkahuna

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    Wow, you used a lot of cameras! Guess that was necessary though, since fewer cameras would likely not line up seamlessly.