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Feature Request 32x32 reflection probes

Discussion in 'High Definition Render Pipeline' started by laurentlavigne, May 21, 2020.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,221
    I use refprobes to anchor diffuse objects in a scene, think of it as a quick way to get dynamic 1 bounce global illumination.
    So 16x16 is all I need.
    Since these get updated at runtime each time a building is moved, the lower the res the better, even 4x4 is enough to get a good anchoring.
     
  2. customphase

    customphase

    Joined:
    Aug 19, 2012
    Posts:
    245
    At theses low resolutions youre not gonna get any appreciable performance improvement from switching to 16x16 or 4x4. Most of the performance hit is on CPU side, culling and drawcalling. In fact switching to lower resolutions might make it even slightly worse due to how rasterization works.
     
    laurentlavigne likes this.
  3. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,221
    Interesting.
    Maybe it's optimal.