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3 Wharf models for cheap

Discussion in 'Assets and Asset Store' started by AaronC, Feb 2, 2015.

  1. AaronC

    AaronC

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    Rejected from the Asset store because
    "We feel it wouldn't be a good fit for the store"

    You can only get them direct, so pm me if you think these would be useful for your game.

    Thanks.
    Screen shot 2015-01-26 at 12.34.41 AM.jpg Screen shot 2015-01-26 at 12.32.44 AM.jpg Screen shot 2015-01-26 at 12.26.37 AM.jpg Screen shot 2015-01-26 at 12.21.48 AM.jpg Screen shot 2015-01-26 at 12.31.57 AM.jpg
     
  2. imtrobin

    imtrobin

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    If you added more stuff to make more complee, I think it would be useful
     
    AaronC likes this.
  3. kurylo3d

    kurylo3d

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    Dont take this the wrong way, but it is kind of trash... lots of wasted polygons for no reason... no detail at all... Not a good fit for realtime-3D.
     
  4. hippocoder

    hippocoder

    Digital Ape Moderator

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    Posting prices are against unity rules, so edited it out.
     
  5. AaronC

    AaronC

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    Not sure what the "right" way is to take that..
    "kind of trash..."..its...$5...and 3 solutions..
    "lots of wasted polygons for no reason." Where abouts? Id appreciate your insights there. You need a certain amount of polygons, and these can be viewed from any angle, so interested to hear your advice on targeted polygon reduction because thats something all artists desire.

    "no detail at all..." I wouldn't imagine a wharf is much of a focal point in a game, at least this wasn't intended to be, but yea you need some details. There is a light, buoys, a tyre, electrical and water cables, rope, a sign, debris from previous wharves...I dunno man, but no theres not a lot of detail, because it kinda depends on what you want in your scene. It is semi-modern era though, there is that restriction in terms of art style.
    "Not a good fit for realtime-3D" Would you mind telling me why it isn't a good fit for realtime? It is higher res than I would've liked, but I was paying attention to keeping counts low despite this, and objects are less than 4k apiece for quick gpu digestion.


    And perhaps not trash, because I would've modeled trash for that purpose. ;-) But noise, because what clean 3d scenes lack is visual noise, the random everyday stuff that together, makes the world look full, and 3d scenes look empty. But if you don't need a wharf, of course - you don't need a wharf.

    Can't really validate your comment, other than to say that in isolation, they don't look much, but they do provide a bridge from land to sea. Not ideal for every game but affordable and useful at $5 for someone I would have thought. There is two <$6 wharves on the store though so there are options for users already.
     
  6. kurylo3d

    kurylo3d

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    I think unity already validated my comments for me by not allowing you to post this crap on the store.

    For one duplicationg 100 planks that are simple hard edge normals 100x i dont consider to be a model. I consider it a cube 100x. For 2.. that can be 1 cube and get teh same effect with a texture.. with a few cubes here and there for randomization... even a normal map with depth. If u wnated eveyr plank to be an individual peice for whatever.. a high res version of the plank or 2 would make it looks mooth around the edges.. and worn.. and bumby and warped... This is.. is a box repeated 100x... I was modeling like this when i was 10. Go to school and learn some more if u dont understand the difference. In fact.. go play video games that you love... and look how they would do a boat scene. You will see theres doesn't look like ass.
     
  7. Rajmahal

    Rajmahal

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    Relax buddy ... you're coming across as very hostile. All the guy is asking for is some constructive criticism.
     
  8. kurylo3d

    kurylo3d

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    Hard not to be when someone says your comments are not valid cause he doesn't want to admit thigns to himself. Good luck to him. I gave him some constructive criticism.
     
  9. AaronC

    AaronC

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    Haha, thanks for that. I appreciate your ..candor.

    Usually I find when you do that odd plank or something that is a whole lot more detailed than the rest, it stands out and disconnects the rest..

    Cheers for the comments though. Good value. I'm sorry my art makes you angry ;-)

    These are modeled off real world objects so there could be something to be said for the interpretation process. Eg they could be shorter for the sake of design as opposed to the dimensions they are which is reflected in the real world. As is each plank..