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3 stages of my new strategy game

Discussion in 'Works In Progress - Archive' started by chubbspet, Apr 25, 2012.

  1. chubbspet

    chubbspet

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    Last edited: Apr 25, 2012
  2. Micah_Rogers

    Micah_Rogers

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    Put some pictures up as it's a no go for most people (including me).
     
  3. chubbspet

    chubbspet

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    sorry Micah, what do you mean "no go"? is the link not working or do you just want to see a pic?
     
  4. Micah_Rogers

    Micah_Rogers

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    by "no go" I mean people won't even try the game without first seeing a picture or 2. It's just common practice.

    So it's a puzzle game? not what I was expecting from the title :p

    second stage the ball goes off the screen and the retical when placed on the ball makes it move.
     
    Last edited: Apr 25, 2012
  5. chubbspet

    chubbspet

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    here you go!
     

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  6. chubbspet

    chubbspet

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    here is the type of gameplay what i'm trying to achieve

     
  7. goatbutton

    goatbutton

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    I like the idea. It's fairly simple to use too, and the level design is pretty decent.

    A few problems:
    - bug? the ball doesn't start in the same position after the lifespan ends
    - bug? if you press w while the ball is in motion, it has weird behavior (like being re-shot from its current location)
    Minor details:
    - minor polish detail: rotate buttons would work better with rotate icons. Avoiding text as much as possible is good. Also I was initially expecting that I'd have to use + and - to rotate, instead of pressing the buttons, due to the way it's displayed.
    - maybe try making the instructions as drawings too?
    - why w to shoot? why not spacebar or enter?

    Keep up the good work and good luck
     
  8. chubbspet

    chubbspet

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    hi GB

    Thanks for the constructive feedback, all noted! I will soon have a much improved ui. I must be honest, it's more important for me if the actual concept works?
     
    Last edited: Apr 27, 2012
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