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Bug 3. camera with Output Render Texture ruins the first 2 camera

Discussion in 'Editor & General Support' started by mfatihbarut, Jul 14, 2022.

  1. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,061
    Hi,
    If I put 2 camera with output render Texture it is ok
    But if I add 3. camera with output render Texture 3. camera instead of writing its own render texture sends the vision to all output render textures.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,412
    Seems unlikely... are you sure the camera layers are set to only view what you intend? You can also physically space them apart if you are not doing layering.
     
  3. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,061
    both was done... no luck
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,412
    Go back and check your work... you're missing something.

    How are you assigning the RenderTexture? You have to use the API on the camera, not the static helper.