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3 Building Error Code

Discussion in 'Editor & General Support' started by makizume, Jun 14, 2021.

  1. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    26
    Hi
    I am pretty new to Unity and coding in general, so please bear with me.
    I have no idea where to even look to the problem, so please kindly help me where I should look into based these error messages.

    I have created a mobile game app without haptic feedback code and Admob implementation.
    after creating just the app without them, I was able to buid xcode project.

    however, after adding haptic feedback and Admob implementation(I put test #s), I was not able to build at all with these error messages.

    I tired to figure out from them, but I have no idea where to touch first, so I want you guys to help me on this.
    Thank you

    I tried 2 days figuring out, but could not do it.

    My Unity Version : 2021.2.0a19.2770

    1.
    Exception: Failed running

    /Applications/Unity/Hub/Editor/2021.2.0a19/Unity.app/Contents/il2cpp/build/deploy/net5.0/UnityLinker @"/Volumes/Macintosh HD/01.Unity_Project/11.Fanzootastic/backup/FanzooTasticBackUp6.12/Temp/StagingArea/Data/Managed/response.rsp"

    2.
    Build completed with a result of 'Failed' in 31 seconds (30802 ms)

    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

    3.
    UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)


    [0x002be] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788
    Are there more details for error 1 in the Unity Editor log file?
     
    makizume likes this.
  3. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    26
    Thank you so much for taking look at my error, here.
    yeah, there is really long error detail that I have no clue, so hopefully you can give me some hints, thank you.

    I apologize for long message.
    Thank you in advance.

    Shota

    Exception: Failed running /Applications/Unity/Hub/Editor/2021.2.0a20/Unity.app/Contents/il2cpp/build/deploy/net5.0/UnityLinker @"/Volumes/Macintosh HD/01.Unity_Project/11.Fanzootastic/FanzooTasticV2/Temp/StagingArea/Data/Managed/response.rsp"

    stdout:
    Fatal error in Unity CIL Linker
    Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
    ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null defined
    at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker/Annotations.cs:line 112
    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 574
    at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 1446
    at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 1371
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 810
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 810
    at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 859
    at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/MethodBodyScanner.cs:line 530
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Dataflow/ReflectionMethodBodyScanner.cs:line 69
    at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 356
    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2807
    at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 361
    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 2430
    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 227
    at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 391
    --- End of inner exception stack trace ---
    at Mono.Linker.Steps.MarkStep.ProcessQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 393
    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 376
    at Mono.Linker.Steps.MarkStep.Process()
    at Mono.Linker.Steps.MarkStep.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker.Steps/MarkStep.cs:line 187
    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker.Steps/UnityMarkStep.cs:line 260
    at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityPipeline.cs:line 23
    at Mono.Linker.Pipeline.Process(LinkContext context) in /Users/bokken/build/output/unity/il2cpp/repos/monolinker/src/linker/Linker/Pipeline.cs:line 128
    at Unity.Linker.UnityDriver.UnityRun(ILogger customLogger) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 122
    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger) in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 80
    at Unity.Linker.UnityDriver.RunDriver() in /Users/bokken/build/output/unity/il2cpp/UnityLinker/Linker/UnityDriver.cs:line 61
    stderr:

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:133)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:91)
    UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:156)
    UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:147)
    UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:233)
    UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:168)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:599)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
    UnityEditor.iOS.PostProcessiPhonePlayer.CrossCompileManagedDlls (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.AssemblyReferenceChecker checker, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:926)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessiPhonePlayer+BuildSettings bs, UnityEditor.iOS.PostProcessiPhonePlayer+ProjectPaths paths, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport buildReport) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:749)
    UnityEditor.iOS.PostProcessiPhonePlayer.PostProcess (UnityEditor.iOS.PostProcessorSettings postProcessorSettings, UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/BuildPostProcessor.cs:694)
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:45)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/ExtensionModule.cs:49)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788

    Thanks, this looks like a known issue, something with Unity and Google AbMobs not working together. There are some more details in this thread: https://forum.unity.com/threads/build-il2cpp-errors-please-how-fix-it.492556/page-6#post-7212910

    It looks like there is some work happening to handle it on the Google side, but I feel like there might be a Unity side bug here as well. If you can submit a bug report to Unity for this issue, we will investigate.
     
  5. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    26
    Thank you again for taking look at it so quickly :)
    I really appreciate your great support.
    let me try it based the thread you shared.

    in a meantime, I also report as a bug, too then.
    thank you again for your great support.
    you are the best.

    I might be coming back, but let me try it first.
    Thank you
    Shota
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788
  7. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    26
  8. makizume

    makizume

    Joined:
    May 9, 2018
    Posts:
    26
    Thank you so much for helping me on this.
    I have tried and almost got it, but I got simple question how to import their asset into my project.

    I wanted to modify this code into my project, but I could not find it anywhere from their plugin...

    I was wondering if you can tell me where I should look into, that would be wonderful.

    thank you.
    Shota

    source/plugin/Assets/GoogleMobileAds/Api/Core/AdRequest.cs

    Code (CSharp):
    1. {
    2.     public class AdRequest
    3.     {
    4.         public const string Version = "6.0.0";
    5.         public const string Version = "6.0.1";
    6.         public const string TestDeviceSimulator = "SIMULATOR";
    7.  
    8.         private AdRequest(Builder builder)
    9.  
     
  9. a-tauzzi

    a-tauzzi

    Joined:
    Dec 20, 2015
    Posts:
    33
    Using Google Mobile Ads 7.1.0 and Unity 2022.1.14f1 I get this same error:

    Fatal error in Unity CIL Linker
    Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll'
    ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.1.0.0, Culture=neutral, PublicKeyToken=null defined
    at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
    at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
    at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
    at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
    at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
    at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
    at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    --- End of inner exception stack trace ---
    at Mono.Linker.Steps.MarkStep.ProcessQueue()
    at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
    at Mono.Linker.Steps.MarkStep.Process()
    at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
    at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
    at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
    at Mono.Linker.Pipeline.Process(LinkContext context)
    at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
    at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
    at Unity.Linker.UnityDriver.RunDriver()
    UnityEditor.GenericMenu:CatchMenu (object,string[],int)
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788
    You can work around it by adding this link.xml to the project:

    <assembly fullname="GoogleMobileAds.Unity" ignoreIfMissing="1" preserve="nothing">
    </assembly>

    In addition, this error seems to be corrected in the Google Ads Mobile side: https://github.com/googleads/googleads-mobile-unity/pull/1647

    It looks like the above information was not correctly put in the resolution notes for this bug report, so I've now added a comment to the Issue Tracker link for this bug as well.
     
    kevinatgame likes this.
  11. a-tauzzi

    a-tauzzi

    Joined:
    Dec 20, 2015
    Posts:
    33
    Ok, it seems that your suggestion is working fine regarding the Linker error. (error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory())

    Unfortunately another error pops up after this:
    Building Library\Bee\artifacts\Android\iz17e\libil2cpp.so failed with output:
    C:/Users/adiba/Documents/Apps/UnityProjects/LettersTracingClassic_174_a/Library/Bee/artifacts/Android/il2cppOutput/cpp/GoogleMobileAds.iOS.cpp:7746: error: undefined reference to 'GADUGetAdErrorCode'
    C:/Users/adiba/Documents/Apps/UnityProjects/LettersTracingClassic_174_a/Library/Bee/artifacts/Android/il2cppOutput/cpp/GoogleMobileAds.iOS.cpp:7746: error: undefined reference to 'GADUGetAdErrorCode'
    C:/Users/adiba/Documents/Apps/UnityProjects/LettersTracingClassic_174_a/Library/Bee/artifacts/Android/il2cppOutput/cpp/GoogleMobileAds.iOS.cpp:7756: error: undefined reference to 'GADUGetAdErrorDomain'
    C:/Users/adiba/Documents/Apps/UnityProjects/LettersTracingClassic_174_a/Library/Bee/artifacts/Android/il2cppOutput/cpp/GoogleMobileAds.iOS.cpp:7756: error: undefined reference to 'GADUGetAdErrorDomain'
    C:/Users/adiba/Documents/Apps/UnityProjects/LettersTracingClassic_174_a/Library/Bee/artifacts/Android/il2cppOutput/cpp/GoogleMobileAds.iOS.cpp:7774: error: undefined reference to 'GADUGetAdErrorMessage'

    .....

    I don't even understand why GoogleMobileAds.iOS.cpp is being built while Android is selected. I deleted Library folder, Temp folder, deleted GoogleMobileAds and reimported. Forced dependencies resolution.
    Now using Unity 2022.1.15f1 and GoogleMobileAds 7.1.0

    It is very difficult to understand how all these pieces fit together and every time there is an update you need several hours/days to make it working again.
     
  12. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788
    The code in GoogleMobileAds.iOS.cpp is generated from an assembly named GoogleMobileAds.iOS.dll - it looks like that is the source of the problem. As you suspect, this is an iOS specific assembly that should not be included in the build for Android.

    Is this a managed plugin in the Unity project? If so, you can disable it for certain platforms. See https://docs.unity3d.com/Manual/PluginInspector.html for more details.
     
  13. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    Hi! The error occures even if the DLL is not included to Android builds. AdMob plugin version 7.3.0. Unity 2022.1.20.
    The same project works with Unity 2021 LTS so I think this issue is on Unity side. Do you have a solution for this?
     
  14. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
  15. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,788
  16. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    228
    JoshPeterson likes this.
  17. bbyford

    bbyford

    Joined:
    Feb 2, 2013
    Posts:
    6