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TextMesh Pro *** 3.2.0-pre.4 Release Now Available! ***

Discussion in 'UGUI & TextMesh Pro' started by HugoBD-Unity, Dec 19, 2022.

  1. villevli

    villevli

    Joined:
    Jan 19, 2016
    Posts:
    87
  2. vg_swift-games

    vg_swift-games

    Joined:
    Aug 2, 2021
    Posts:
    26
  3. Trunksome

    Trunksome

    Joined:
    Jan 28, 2022
    Posts:
    12
    What .ttf did you use to even make that happen? I would love to use Noto Color Emoji in my game, but I just can't get it to work. The texture atlas is either blank or just has some numbers in it. I've updated to pre7, still no luck. I've tried all kinds of different versions from here, from latest to super old.

    @HugoBD-Unity do you have any recommendation for an emoji font that I could use for both Android and iOS? What are you testing this with? I just don't know enough about the specifications of these font formats to figure it out it seems.

    Emoji support in Unity still feels like a distant dream, yet we are in 2024 with talking and walking robots :D:confused:
     
    xucian, kotaronakajima and amateurd like this.
  4. carrasc1109

    carrasc1109

    Joined:
    May 16, 2023
    Posts:
    1
    Not sure if it's helpful, but when using Noto directly from google fonts, I had the same problem as you. I then downloaded it from the GitHub: https://github.com/googlefonts/noto-emoji and followed the steps in the Unity docs to create the Color font, and it worked perfectly like that.