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2DRenderer, What's happening? Next update?

Discussion in '2D Experimental Preview' started by castor76, Jun 19, 2020.

  1. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,517
    It has been some time since 2drenderer team has responded to the feedbacks since the last official demo. We would like to see some respond to :

    1. Shadow support for tilemap
    2. Soft Shadow
    2. Missing Emission channel
    3. Adjustable shadow length
    4. Directional light type
    5. Self-Shadow is practically not usable due to its inaccuracy with the source sprite

    And for the last but not least, the way the light layer works, because 2drenderer is rendering light buffer per layer it is affecting it, this is far too performance consuming. Maybe there can't be anything about this, but still..
     
  2. MrPaparoz

    MrPaparoz

    Joined:
    Apr 14, 2018
    Posts:
    157
    Some Dev will come here and say: "We are working on stability right now." Sad. No roadmap, no updates (in repo they are working on stability, tho), no nothing.
     
  3. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,517
    When I ask above, the usual reply right now is that they are focusing on "performance improvements" but we have no idea what kinds of performance improvement work they are working on and when will expected to be done. Just waiting and waiting. I am sure guys at Unity are working hard on "something" but sharing their progress and keeping us updated with dates can help us to plan ahead and be more vigilant/flexible.
     
    EvOne likes this.