It has been some time since 2drenderer team has responded to the feedbacks since the last official demo. We would like to see some respond to : 1. Shadow support for tilemap 2. Soft Shadow 2. Missing Emission channel 3. Adjustable shadow length 4. Directional light type 5. Self-Shadow is practically not usable due to its inaccuracy with the source sprite And for the last but not least, the way the light layer works, because 2drenderer is rendering light buffer per layer it is affecting it, this is far too performance consuming. Maybe there can't be anything about this, but still..