I have a few questions about building a 2D map akin to Zelda. http://www.zeldacapital.com/Games/maps_alttp/light_world.png I have a 1x1 polygon plane and a texture atlas. I guess that if I use hundreds of polygon planes to make a map its going to chug on some devices? So I can cut that down by using Arrays and Triggers to load the bits of the map that the player is on. This is the simplest thing I can think of. I guess the background on something like Zelda is just drawn onto the background somehow without any polygons being used? Dose anyone have any pointers?