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2D water Distortion Without Render Textures

Discussion in 'Universal Render Pipeline' started by Jonathan-Westfall-8Bits, Apr 8, 2020.

  1. Jonathan-Westfall-8Bits

    Jonathan-Westfall-8Bits

    Joined:
    Sep 17, 2013
    Posts:
    271
    At the moment I am trying to find a way to do water distortion in a 2D scene without render textures. I have big scenes and don't want to make a render texture for all water areas of varying size with camera set ups.

    Anyone know using either URP shader code or in Shader graph what would be a nice way to distort sprites behind a wall of water?