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Assets 2d visibility in a 3d world, a weekend project.

Discussion in 'Works In Progress - Archive' started by OskarSigvardsson, Jun 13, 2017.

  1. OskarSigvardsson

    OskarSigvardsson

    Joined:
    Sep 30, 2016
    Posts:
    5
    HI everyone! I had an idea and was bored this weekend, so I did a thing! I'm probably not going to keep working on this, so I wanted to show it off to someone, and I figure I might as well do it here. Here's the github repository: https://github.com/OskarSigvardsson/2d-3d-visibility

    and here's a link to a quick demo: https://gfycat.com/KindWelllitIbis

    Basically, I wanted to take a classic 2d visibility algorithm and apply it to a 3d world. It needs a bunch of polish, but with some work on it, you could probably use this effect in a game, I think. The code is MIT licensed.

    (btw, I'm new here, so I'm sorry if I'm posting in the wrong place or doing something else wrong)