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2d Video as a Scene

Discussion in 'VR' started by DannyGhee, Aug 8, 2018.

  1. DannyGhee

    DannyGhee

    Joined:
    Mar 9, 2018
    Posts:
    1
    Hi Folks
    In the middle of building a game and one of my scenes is to be a prologue mp4 video which after a certain duration of time switches back to the regular game scene.
    I currently have it textured to a cube however due to the fact it is a VR game, the video doesn't render covering the whole screen.
    I know that the idea of VR is to give power to the user to decide the direction they go and look but im wondering if there is a compromise here for best of both worlds?
    Thanks in advance.
     
  2. StickyHoneybuns

    StickyHoneybuns

    Joined:
    Jan 16, 2018
    Posts:
    207
  3. krougeau

    krougeau

    Joined:
    Jul 1, 2012
    Posts:
    449
    Just a thought, but you might try rendering the video texture on a large plane (preferably curved) in front of where the player is initially facing and have it take up the majority of the viewport. It should be pretty much like watching a movie screen from within VR. The player can still turn their head & look around, but their focus will mostly be pulled to the big huge screen since that's where the "action" is.