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2D vector graphics

Discussion in '2D' started by Nimbo, Feb 11, 2015.

  1. Nimbo

    Nimbo

    Joined:
    Feb 11, 2015
    Posts:
    3
    Hey I was thinking about making a simple 2d game in unity and for scaling/performance and quality purposes I'd like to use vector images. I'd like to draw these in adobe flash cs6.

    Any idea as to how i can get them to unity without quality loss ? (so as real vectors , not converted to jpeg or png or something ) how i should save them and import them to unity ?

    Or is this not possible ?

    thanks for the help :)
     
  2. Nimbo

    Nimbo

    Joined:
    Feb 11, 2015
    Posts:
    3
    Or can anyone describe the flash/photoshop to unity workflow ? thanks :p
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    There's no option for that; Unity only uses bitmaps. Save the vectors as a high-res bitmaps and import those.

    --Eric
     
  4. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Ragesplane and Ragetools combination (see asset store) allows you to import basic svg files into unity from inkscape/illustrator etc. Or you can use some other tool to make `goemetry` in the shape of your objects. I think there is also an adobe flash importer of some kind on the asset store.
     
  5. Ska0s

    Ska0s

    Joined:
    Feb 4, 2014
    Posts:
    32
    Take a look at SVGAssets: this plugin allows the deployment of SVGs files. The rendering take place at runtime (initialization time) on the target device, at the desired resolution, without quality loss. Within the Unity editor you'll work as usual, just drag&drop SVGs, and get 2D sprites.