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2D Translate Gizmo

Discussion in '2D' started by dilmer, Dec 31, 2013.

  1. dilmer

    dilmer

    Joined:
    Jun 15, 2013
    Posts:
    231
    Guys,

    Ever since today I'm not able to move any of my sprites while on 2D Mode. I used to get handles when selecting a sprite to translate them anywhere in my scene, this is helpful to setup my levels. Here's what I see in my editor when I select a sprite:

    Any ideas?

    $Gizmo.png
     
  2. dilmer

    dilmer

    Joined:
    Jun 15, 2013
    Posts:
    231
    I hate to reply to my own thread but I found a bug with Unity. So what caused the problem was that I collapsed the Sprite Renderer, (Notice I collapsed it, I didn't disable it!) So if you expand the Sprite Renderer in the inspector the 2D Translate Gizmo shows up again.

    Collapsed:

    $Collapsed.png

    Expanded:

    $Expanded.png
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,392
    It's not a bug, it's a feature. (Really: it's mentioned in the docs.)

    --Eric
     
  4. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,940
  5. dilmer

    dilmer

    Joined:
    Jun 15, 2013
    Posts:
    231
    My apologies if I said a bug. But to me it shouldn't work that way, it's not intuitive at all but I can adapt to anything.

    Thanks for clarifying.