Hi! I'm working on a game using 2d Toolkit, but I am facing an issue. The artists asked me to increased the resolution of the font so it doesn't look pixelated. Fine for me, I re-exported my font bigger using BMFont, but it seems that now the fonts are just bigger in the game and doesn't fit buttons anymore. Is there a way to have a "scale" parameter in the font or something that I could do to avoid resizing all the labels in the game to fit the new font size? This could happen frequently too. Like in a bug-fixing phase, when you need to increase the resolution of a font, you don't want to change all the labels. :O In NGUI, all the labels are in absolute size, and are not dependant of the font itself. Is there something that we can do? Thanks!