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2D Tilemap Rotating hexagonal tiles

Discussion in '2D' started by Oiler01, Mar 27, 2019.

  1. Oiler01

    Oiler01

    Joined:
    Jan 15, 2019
    Posts:
    8
    Im using the [ and ] keys to try and rotate a hex brush from the Tilemap palette but nothing is happening. I am able to use Shift + [ and ] to flip on the X and Y. Has anyone been able to rotate hexes brushed onto a tilemap? I'm trying to avoid having to create a version of the tiles rotated if possible.

    Thanks
     
    ThompZon likes this.
  2. ThompZon

    ThompZon

    Joined:
    Sep 12, 2018
    Posts:
    7
    I have been struggling with this as well, but have not found a solution unfortunately
     
  3. ThompZon

    ThompZon

    Joined:
    Sep 12, 2018
    Posts:
    7
    The current solution I have is to download the 2d-extras manually from github (https://github.com/Unity-Technologies/2d-extras), unzip, place their "Tilemap" folder in your assets folder.
    Setup a rulebrush.
    You setup a rule for one rotation then press the middle to set "rotate" there. This way the rule will rotate the tile automagically.