2D Tilemap Extras 2.0 released for Unity 2021.1 What’s new? With the release of Unity 2021.1 2D Tilemap Extras 2.0 is now out of preview. See the full changelog here. About Tilemap Extras The 2D Tilemap Extras package contains reusable 2D and Tilemap editor scripts which you can use for your own Projects, and as the basis for your own custom Brushes and Tiles. You can freely customize the behavior of the scripts to create new Brushes that suit different uses or scenarios. The following Scriptable Brushes are included in the package: GameObject Brush Group Brush Line Brush Random Brush The package also contains these Scriptable Tiles: Animated Tile Rule Tile Rule Override Tile Additionally the package comes with: GridInformation: A simple MonoBehaviour that stores and provides information based on Grid positions and keywords. Custom Rules for RuleTile: This helps to create new custom Rules for the Rule Tile with more options. See the Tilemap Extras documentation here. Getting Started In an existing project in Unity 2021.1: Open Package Manager by going to Window > Package Manager Select Unity Registry in the Packages drop-down menu. Choose 2D Tilemap Extras from the list and click on Install at the bottom right of the Package Manager window Explore the Samples Tilemap Extras also come with 3 sample tiles. An animated waterfall as an example of the Animated Tile and two Rule Tiles implementing a pipe rule tile and a dungeon rule tile. To get the samples: Open Package Manager by going to Window > Package Manager Select Unity Registry in the Packages drop-down menu. Expand the Samples section. Click the Import button next to the sample you want to import. What can you do? Try it out and let us know what you think of the package. We want to know what works as expected, what doesn’t and what is missing.