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2D Tile engine

Discussion in '2D' started by Ashido, May 7, 2014.

  1. Ashido

    Ashido

    Joined:
    Apr 22, 2014
    Posts:
    2
    Hi guys ,

    I know there is lot of answer I made my homework and i find lot of things about the subject :

    http://forum.unity3d.com/threads/123230-Random-2D-tile-engine-question

    http://forum.unity3d.com/threads/12420-Best-Way-to-Create-a-Tile-Engine-in-Unity

    http://forum.unity3d.com/threads/7613-Simple-2D-game-example

    http://forum.unity3d.com/threads/4955-Unity-Invaders

    And there is lot of packages to make it but there is two problems , first is I don't have lot of money to do this project (2D Toolkits ext ...) but i had buy the PyxelEdit (http://pyxeledit.com/) and second pb : EDIT Nvm i found a solution for fix this but now my main question is : how i can do different map and load it ?


    Thank you in advance for your help and i hope this post will help some people like me.


    Ashido.
     
    Last edited: May 7, 2014
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    SpriteTile isn't much ($30), and has the ability to load maps (extremely fast too).

    --Eric
     
  3. Ashido

    Ashido

    Joined:
    Apr 22, 2014
    Posts:
    2
    Hi Eric ,

    Thank you for your answer , i have a little question about SpriteTile :

    - Can we load an image an split it in different tile ? (Tile sheet set like that : https://encrypted-tbn2.gstatic.com/...dD7PrPzvCQmfWB3BGM_f68Xj6K1QdxdQacG9J9QActiLA)

    - It is really easier to use ? Cause actually I beggin with Unity.

    - How use the map editor ? It a plugin in unity or another software ? I hope it's not like pyxelEdit have an other software to pay ...
    - if there is a map editor , can I select multi-tile cause do a map with 1 tile per 1 is so bored ...

    - There is a doc include the download ? EDIT : Nvm i found the doc :)

    Thank you in advance ,

    Ashido
     
    Last edited: May 7, 2014
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,398
    Yes, you would use the Unity sprite editor to split the atlas, and then you can use the resulting sprites in SpriteTile.

    It's certainly much easier than creating a system yourself, especially for a Unity beginner.

    The map editor is an editor script included with SpriteTile. I didn't quite understand your other question, but you have have multiple layers if that's what you mean.

    --Eric