I have 25x25 cubes at scene. I give it a texture with Tiling- offset settings. But i have problem about cubes at corner. i want it repeat like at top surface so i cant see it like 3D object. But as u see it doesnt cover other surface like i want. How can i solve this ? Do i need a shader ? * You can think like i am adding circle texture to box object and i expect it looks like cylinder.