Hi there. I would like to have a game object that everything sticks to....but this is a 2D game, and some of the suggestions on the forum don't seem to work with a 2D game. Any suggestions? This is what people use for 3D games.... I Code (CSharp): void OnCollisionEnter(Collision c) { var joint = gameObject.AddComponent<FixedJoint>(); joint.connectedBody = c.rigidbody; } And this doesn't work (I'm assuming because their is no FixedJoint2D). Code (CSharp): void OnCollisionEnter2D(Collision2D c) { var joint = gameObject.AddComponent<FixedJoint>(); joint.connectedBody = c.gameObject.GetComponent<Rigidbody2D> (); } Any suggestions would be great. I don't want to use parent/child. Thanks! Rachel