Hi Guys, my requirement is that of implementing 2d sprites with 3d physics, so a sprite will have 3d rigidbodies and box colliders (The game will be in an orthogonal view and the gameart will be developed in 2d for that view itself). The problem is even when the object has a 3d rigidbody and gravity, the object fails to act like one. The only way this is possible is if I give a large multiplication factor to the physics engine. Any suggestions? Thanks!