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2D Sprite Shaders (Shadergraphs) [Lightweight/Universal Render Pipeline] [Feedback pls]

Discussion in 'Assets and Asset Store' started by Ekincan, Oct 19, 2019.

  1. Ekincan

    Ekincan

    Joined:
    Sep 8, 2015
    Posts:
    58
    Edit: My asset is already out.
    https://assetstore.unity.com/packages/vfx/shaders/sprite-shaders-urp-158988

    I have been working on some Shadergraphs for 2d Sprites.
    Some of these can also be used in a UI Canvas (Screenspace Camera or Worldspace).

    For reference here is the sprite without any shader:


    All these shaders are fully configurable with HDR colors, so you can make them glow (when combined with post processing) and all have an Intensity variable for easy fading in or out of the effects.

    Inner Glow:


    Metallic Shader (animated glow sparkles):


    Dissolve Glowing:


    Dissolve Alpha:


    Dissolve Glowing (Worldspace Origin):


    Dissolve Alpha (Worldspace Origin):


    Glitch Effect (animated):


    Hologram Effect (animated):


    Brightness and Contrast:


    Strong Tint:


    Saturation & Hueshift:


    Worldspace Checkerboard:

    This one is intended for level design (when you place colliders).

    There are many more shaders but I didnt want to bloat this post.
    All shaders come with their shader graph and could be edited, the only requirements would be using the universal render pipeline (or lightweight as its called atm) and having the shadergraph package.

    What do you guys think, would you be interested in such an asset ?
     
    Last edited: Oct 8, 2020
    adamgolden and eduardooriz like this.
  2. Bestlis

    Bestlis

    Joined:
    Jan 15, 2014
    Posts:
    32
    Hello there!
    Where I can find these shaders?
     
  3. Ekincan

    Ekincan

    Joined:
    Sep 8, 2015
    Posts:
    58