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2D sprite move-rotate tool problems in animation

Discussion in 'Animation' started by stormsharks, Aug 7, 2015.

  1. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    Recently I upgraded to Windows 10 and have Unity 5 installed
    When I do a animation for a 2D character, the moving and rotating tools are so delayed and slow that they are unusable. There is some kind of a big lag whenever I interact with them.

    Does anyone have the same issues?
    Any possible fix for this?
     
    Last edited: Aug 7, 2015
  2. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    if any of you know the solution. please help
     
  3. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    wow, guys. Unity community has claimed to have some million active users, but I receive absolutely not a single reply
     
  4. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    Guys, Any help?
     
  5. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
  6. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
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    7,790
    Did you report as a bug - or find a solution?
     
  7. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    I think many did that as they have the same problem. For now I am doing animation in unity 4 then bring them to unity 5
     
  8. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Hey Shark I saw this was fixed/updated in 5.2.
    You are right there was a big thread on here that I can't seem to track down that was similar to your issue.
    May want to just check out 5.2 - with a clean scene and only one character to see if the bug has been squashed.
    Also check the release notes.
     
  9. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    Thanks theANMATOR2b, I will check it out. I got unity 5.2 two days ago but have not touched the animation. I will find out soon. Thanks
     
  10. stormsharks

    stormsharks

    Joined:
    Dec 13, 2014
    Posts:
    84
    Still having the same lagging issue in 5.2. It didn't fix the lagging problem
     
  11. orchard800

    orchard800

    Joined:
    Jul 28, 2015
    Posts:
    19
    Did you get anywhere with this? I've just upgraded to 5.2.3f1 but still have this issue.

    I have a 2d player sprite with a box collider and rigidbody in a 3d world. I'm using
    rBody.velocity = new Vector3(horizontal * speed,0,0);
    to move the player, but it randomly freezes movement which can only be resolved by moving left and right randomly (and yes, I've put it in FixedUpdate()).