So I've gone through all the threads concerning 2D sprite jittering problems and learned a lot, but none of the solutions seem to fully fix what I'm seeing. I'm got a very simple "player object" moving across a Tilemap and a CM Virtual Camera following it. The CMVC has an Ortho size of 16, and all sprites are 32px with 32 PPU. Resolution is locked to 1280x1024. The CMVC is using a framing transposer on the player object. The CM Brain Update Method is set to FixedUpdate(), though I've tried the other two to no avail. Unity 2017.4.0f1, and CM v2.1.10. The player object has a Rigidbody 2D on it, Body type: Dynamic, Interpolate: None. I'm moving the player object only in FixedUpdate() by adjusting the velocity on the Rigidbody. As you can see in this video: there's a pretty apparently jitter (when you adjust the scale). I've uploaded a sample project here that demonstrates the problem. I can see the transform position shifting back and forth as the object jitters, but from what I've seen on other threads, that can be a symptom, not a cause. Thank you in advance for any pointers!