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2D Sprite issue

Discussion in '2D' started by MaliceMalicious, Jan 24, 2020.

  1. MaliceMalicious

    MaliceMalicious

    Joined:
    Sep 9, 2015
    Posts:
    1
    Greetings Forum Faithful!

    I've been out of Unity for a few years, and decide to dust off one my old projects.
    However, when I opened it, my sprites looked...well, like this:

    upload_2020-1-24_14-12-21.png

    Left is what they look like when the game is running, the right is what they look like in the editor.
    How do I get the left to look like the right?

    What I've tried:
    1. Changing Camera Size
    2. Changing the sprites pixels per unit
    3. Changing filter types and compression

    I don't think I want to go pixel perfect, because the sprites are broken up into "marionettes", with the sprite for each body part moving individually, and I'm not really worried about antialiasing at the moment anyway.
     
  2. oharinth

    oharinth

    Joined:
    Jul 8, 2015
    Posts:
    25
    I can remember two things in my experience.
    * Check the image's Texture Type to "Sprite (2D and UI)"
    * Expand "Advanced" option from sprite setting in inspector. and change the value "Generate Mip Maps" On or Off.
     
  3. Wezai

    Wezai

    Joined:
    Dec 30, 2016
    Posts:
    74
    Just to make sure, is your game tab in Unity not zoomed in?