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Bug 2D Sprite - Auto Weight not assigning weights correctly

Discussion in 'Animation' started by Welfarecheck, Aug 17, 2023.

  1. Welfarecheck

    Welfarecheck

    Joined:
    Jun 14, 2020
    Posts:
    98
    2022.3.7f1

    I can't seem to get the auto weights to work no matter what I do or how I configure the sprite. It picks a random bone and assigns it as the weight for the entire image. It does this for every image regardless of source.

    Any thoughts?

    upload_2023-8-16_19-5-24.png
     
  2. Welfarecheck

    Welfarecheck

    Joined:
    Jun 14, 2020
    Posts:
    98
    Okay, I figured it out. I didn't notice the little blue dots. Those are single pixels. Once those were removed, the mesh is a single entity and the weights correctly apply.

    Whew!

    upload_2023-8-16_20-22-0.png